1:"$Sreact.fragment" 2:I[73788,["/_next/static/chunks/0.nw2oro6_w__.js","/_next/static/chunks/0t2xr05rlu96l.js","/_next/static/chunks/0qxl__awyv_ga.js"],"default"] 5:I[97367,["/_next/static/chunks/0.nw2oro6_w__.js","/_next/static/chunks/0t2xr05rlu96l.js"],"OutletBoundary"] 6:"$Sreact.suspense" 0:{"rsc":["$","$1","c",{"children":[["$","div",null,{"className":"min-h-screen pt-24 pb-20 px-4 md:px-8 max-w-7xl mx-auto","children":[["$","div",null,{"className":"text-center mb-8","children":[["$","h1",null,{"className":"font-cinzel text-4xl md:text-6xl font-black tracking-widest text-gold-glow mb-2","children":"GAME CODEX & WIKI"}],["$","p",null,{"className":"text-parchment/60 text-sm md:text-base max-w-xl mx-auto","children":"Complete mechanics, combat formulas, elemental affinities, and survival stat reference directly from the game source."}]]}],["$","$L2",null,{"tabs":[{"id":"getting-started","title":"Getting Started","subtitle":"Core Loop & Game Basics","icon":"⚔️","sections":[{"type":"h1","text":"Welcome, Survivor"},{"type":"p","text":"This is an action-combat ARPG survival game. You control a party leader and their companions through a hostile world. Fight, loot, craft, and grow stronger."},{"type":"h2","text":"The Core Loop"},{"type":"bullets","items":["Explore and fight enemies in real time — aim with your mouse, attack with Left Click or Space.","Collect loot. Item power scales with rarity (Common → Mythic).","Level up your leader and spend points in the Skill Tree.","Craft weapons, armor, and potions from gathered materials.","Manage survival needs — this world drains you over time."]},{"type":"h2","text":"Weapons Define Your Playstyle"},{"type":"p","text":"The weapon in your hand decides how you fight and which stat matters most:"},{"type":"keyvals","items":[{"key":"Sword / Melee","val":"Strength (STR)","color":"gold"},{"key":"Bow / Crossbow","val":"Dexterity (DEX)","color":"gold"},{"key":"Wand","val":"Intelligence (INT)","color":"gold"},{"key":"Skill Books","val":"STR (physical) or INT (magic)","color":"gold"}]},{"type":"h2","text":"No Mana Here"},{"type":"note","text":"This game has NO mana. Skills are fueled by your survival stats — Stamina for physical skills, Sanity for magic. Keep them topped up with potions or you cannot cast."},{"type":"h2","text":"Key Panels"},{"type":"bullets","items":["Character (C) — inventory, equipment, party.","Detailed Stats — every stat with equipment bonuses broken out.","Skill Tree — spend points on permanent bonuses.","Codex — mechanics and formulas."]}]},{"id":"attributes","title":"Attributes","subtitle":"Character Stats & Scaling","icon":"📊","sections":[{"type":"h1","text":"Attributes"},{"type":"p","text":"Six core attributes shape your character. Each has a combat role AND a survival role."},{"type":"h2","text":"Strength — STR"},{"type":"bullets","items":["Main damage stat for Melee weapons and physical skills.","Raises max Stamina: +2 per point.","Higher STR burns food faster (bigger body)."]},{"type":"h2","text":"Dexterity — DEX"},{"type":"bullets","items":["Main damage stat for Bows and Crossbows.","Increases Critical Chance and arrow speed.","Raises max Thirst (+1.5 per point) and passively regenerates Stamina."]},{"type":"h2","text":"Constitution — CON"},{"type":"bullets","items":["Boosts your base max Health.","Raises max Hunger (+3 per point) and slows food decay."]},{"type":"h2","text":"Intelligence — INT"},{"type":"bullets","items":["Main damage stat for Wands and magic skills.","Raises max Sanity (+3 per point) — your magic fuel.","Regenerates Sanity while morale is healthy."]},{"type":"h2","text":"Perception — PER"},{"type":"bullets","items":["Adds a bonus to magic skill damage.","Raises max Morale (+2 per point) and slows Thirst decay."]},{"type":"h2","text":"Communication — COMM"},{"type":"bullets","items":["Improves dialogue outcomes and recruitment.","Drives the Bargain roll when trading: d20 + (average party COMM − 10) ÷ 2.","High COMM lets you close trades with a much larger value gap in your favour."]},{"type":"note","text":"Equipment and Skill-Tree nodes add to these attributes. Open Detailed Stats in-game to see base value and bonus (green +N) side by side."}]},{"id":"weapons","title":"Weapons & Damage","subtitle":"Combat Calculation & Formulas","icon":"🏹","sections":[{"type":"h1","text":"Weapons & Damage Formulas"},{"type":"p","text":"Every weapon type calculates damage differently. Below are the exact formulas used in combat. WPN = the attack bonus rolled on your equipped weapon. ELEM = elemental affinity bonus."},{"type":"h2","text":"Melee (Sword, Axe, Hammer, Dagger, Spear)"},{"type":"formula","label":"PER HIT","formula":"weapon dice (NdM) + STR modifier + ATK × 0.2 + matching ELEM"},{"type":"bullets","items":["Uses a dice roll (e.g. 1d6) plus your Strength modifier.","Hammers swing slower but hit harder; daggers are fast.","Combo hits (3rd swing) deal bonus damage."]},{"type":"h2","text":"Bow"},{"type":"formula","label":"PER ARROW","formula":"DEX × 1.2 + STR × 0.3 + WPN + ELEM"},{"type":"bullets","items":["Arrows travel in a light arc but always land where you aim.","Skill-tree nodes (Eagle Eye, Zen, Raw Power) multiply this.","Twin Arrow fires a second shot at 60% damage."]},{"type":"h2","text":"Crossbow"},{"type":"formula","label":"PER BOLT","formula":"DEX × 1.8 + STR × 0.4 + WPN + ELEM"},{"type":"bullets","items":["Higher base damage than bows, slower reload.","Ignores part of enemy armor (armor penetration).","Bolts pierce through multiple enemies.","Siege Shot: every Nth bolt hits for up to 2.5×."]},{"type":"h2","text":"Wand"},{"type":"formula","label":"PER CAST","formula":"INT × 1.5 + WPN + ELEM"},{"type":"bullets","items":["Fires magic projectiles that fly straight.","Spell Power and Arcane Surge nodes multiply this.","Electric wands chain lightning; Crystal wands fire extra shards."]},{"type":"h2","text":"Critical Hits"},{"type":"formula","label":"CRIT DAMAGE","formula":"hit × (1.5 + Crit Damage% ÷ 100)"},{"type":"p","text":"A crit multiplies the whole hit. Stacking Crit Damage on gear makes every crit hit far harder."}]},{"id":"skills","title":"Skills","subtitle":"Physical & Magic Skill Books","icon":"✨","sections":[{"type":"h1","text":"Skills"},{"type":"p","text":"Skills come from equipped Skill Books. Cast with Left Click / Space while a book is equipped. Skills scale with your stats and cost survival resources."},{"type":"h2","text":"Physical Skills"},{"type":"p","text":"Dash, Spin Attack, Bleed Slash, Earthquake, Tornado, Flying Swords, Combo Strike."},{"type":"formula","label":"DAMAGE","formula":"STR × 1.5 + DEX × 0.4 + ATK"},{"type":"keyvals","items":[{"key":"Fuel","val":"Stamina","color":"cyan"}]},{"type":"h2","text":"Magic Skills"},{"type":"p","text":"Fireball, Ice Spike, Poison Spike, Novas, Orbs, and most books."},{"type":"formula","label":"DAMAGE","formula":"(INT × 2 + PER × 0.4 + ATK × 0.5) × Spell Power + matching ELEM"},{"type":"keyvals","items":[{"key":"Fuel","val":"Sanity","color":"cyan"}]},{"type":"h2","text":"AOE Skills (Meteor, Blizzard, Storm…)"},{"type":"formula","label":"DAMAGE","formula":"INT × 4 + ATK × 2 + matching ELEM"},{"type":"bullets","items":["Land at the cursor position.","Area size grows with the AOE Range node."]},{"type":"h2","text":"Chain Skills (Chain Lightning / Fire / Ice)"},{"type":"formula","label":"DAMAGE","formula":"INT × 2.5 + ATK + matching ELEM, −20% per jump"},{"type":"h2","text":"Heal & Shields"},{"type":"p","text":"Heal restores INT × 2 + CON health to the party. Elemental shields grant temporary armor. These deal no damage."},{"type":"note","text":"Elemental skills gain bonus damage from the matching element stat. Stacking Lightning damage boosts Electric Nova, Chain Lightning, etc. — but NOT a Fire skill. Build around one element for the biggest payoff."}]},{"id":"elemental-affinity","title":"Elemental Affinity","subtitle":"Elements & On-Hit Status Effects","icon":"🔥","sections":[{"type":"h1","text":"Elemental Affinity"},{"type":"p","text":"Elemental damage on your gear is NOT applied to every hit. Each element stat only powers weapons and skills of the MATCHING element. This rewards focused elemental builds."},{"type":"h2","text":"Element → Powered By"},{"type":"keyvals","items":[{"key":"Fire weapon / skill","val":"Fire Damage stat","color":"orange"},{"key":"Electric weapon / skill","val":"Lightning Damage stat","color":"cyan"},{"key":"Flowing (water/ice) weapon / skill","val":"Cold Damage stat","color":"cyan"},{"key":"Arcanic / Shadow / Necromancy","val":"Arcane Damage stat","color":"purple"},{"key":"Poison skills","val":"Poison Damage stat","color":"green"},{"key":"Plasma (hybrid)","val":"(Fire + Lightning) ÷ 2","color":"orange"},{"key":"Crystal (hybrid)","val":"(Cold + Arcane) ÷ 2","color":"cyan"}]},{"type":"h2","text":"On-Hit Effects — What Each Element Does"},{"type":"p","text":"Beyond raw damage, every element applies its own effect when you hit an enemy. These effects are what make each element feel different."},{"type":"keyvals","items":[{"key":"Fire","val":"Burns: 2 damage every 0.5s for 3s","color":"orange"},{"key":"Electric","val":"Stuns the enemy for 0.6s","color":"cyan"},{"key":"Flowing","val":"Slows the enemy by 50% for 3s","color":"cyan"},{"key":"Crystal","val":"Breaks 4 armor for 4s","color":"cyan"},{"key":"Arcanic","val":"Marks enemy — next hit deals 1.5×","color":"purple"},{"key":"Plasma","val":"+20% instant bonus dmg + short burn","color":"pink"}]},{"type":"h2","text":"Reading the Damage Numbers"},{"type":"bullets","items":["The big number is your weapon hit — this is what the Dice log shows.","Small repeating numbers (like 2, 2, 2) are a burn or poison ticking over time. That is normal, not a bug.","Plasma's +20% bonus is folded into the hit and no longer shown as a second number.","So a Plasma bow hitting for 38 actually deals 38 + ~8 bonus + burn ticks."]},{"type":"h2","text":"How to Build"},{"type":"bullets","items":["Pick an element (e.g. Lightning).","Stack that element's damage on rings, amulets, weapons.","Use matching weapons (Electric bow/wand) and skills (Electric Nova).","The Elemental Overload Elixir buffs ALL elements — a safe universal boost."]},{"type":"note","text":"A Fire sword gains nothing from Lightning damage on your rings. Match your gear's element to your weapon and skills."}]},{"id":"combat","title":"Critical & Combat","subtitle":"Crit Chance, Life Steal, Speed & Dice Log","icon":"⚡","sections":[{"type":"h1","text":"Critical & Combat Mechanics"},{"type":"h2","text":"Critical Chance"},{"type":"formula","label":"CRIT CHANCE","formula":"DEX × 0.5% + gear bonus"},{"type":"bullets","items":["Bows have a base 10% crit chance plus DEX scaling.","Skill-tree Crit nodes add flat crit chance."]},{"type":"h2","text":"Critical Damage"},{"type":"formula","label":"ON CRIT","formula":"damage × (1.5 + Crit Damage% ÷ 100)"},{"type":"p","text":"Base crit is 1.5×. Every point of Crit Damage on gear increases it. Crit Chance and Crit Damage together are the strongest damage multiplier in the game."},{"type":"h2","text":"Life Steal"},{"type":"p","text":"A percentage of damage dealt heals you. Works with melee, ranged, and skills against enemies."},{"type":"h2","text":"Attack & Move Speed"},{"type":"bullets","items":["Attack Speed reduces the delay between attacks.","Move Speed increases how fast you run.","Both come from gear and elixirs."]},{"type":"h2","text":"Knockback & Hit Reactions"},{"type":"p","text":"Melee and projectile hits stagger normal enemies with a small knockback and a hit-reaction animation. Bosses are immune to knockback to prevent stunlocking."},{"type":"h2","text":"The Dice Panel"},{"type":"p","text":"The bottom-left panel logs your last hits with the damage breakdown, e.g. [DEX 17] + [STR 4] + [WPN 8] = 34. Crits show a ×2.0 multiplier in yellow."}]},{"id":"survival","title":"Resources & Survival","subtitle":"Stamina, Sanity, Hunger, Thirst & Morale","icon":"🧪","sections":[{"type":"h1","text":"Resources & Survival"},{"type":"note","text":"There is NO mana in this game. Skills cost survival stats. Let them run dry and you cannot fight effectively."},{"type":"h2","text":"Skill Fuel"},{"type":"keyvals","items":[{"key":"Physical skills","val":"Stamina","color":"cyan"},{"key":"Magic skills","val":"Sanity","color":"cyan"},{"key":"Shields / buffs","val":"Morale, Thirst, Hunger","color":"cyan"}]},{"type":"h2","text":"Maximum Values (scale with attributes)"},{"type":"formula","label":"MAX STAMINA","formula":"100 + STR × 2"},{"type":"formula","label":"MAX SANITY","formula":"100 + INT × 3 (+ tree bonuses)"},{"type":"formula","label":"MAX HUNGER","formula":"100 + CON × 3"},{"type":"formula","label":"MAX THIRST","formula":"100 + DEX × 1.5"},{"type":"formula","label":"MAX MORALE","formula":"100 + PER × 2 (+ tree bonuses)"},{"type":"h2","text":"Decay & Danger"},{"type":"bullets","items":["Hunger and Thirst fall over time. At zero, you lose Health.","Low Morale slowly drains Sanity.","Higher CON slows hunger; higher PER slows thirst; higher INT protects Sanity."]},{"type":"h2","text":"Restoring Resources"},{"type":"bullets","items":["Health Potions restore Health.","Clarity Potions restore Sanity (your magic fuel).","Stamina Tonics restore Stamina; Moral Tonics restore Morale.","Traveler's Brew restores Hunger and Thirst.","Elixirs grant timed stat buffs (Strength, Swiftness, Iron Skin, Berserker…)."]}]},{"id":"items","title":"Items & Rarity","subtitle":"Gear Tiers & Trade Bargain System","icon":"💎","sections":[{"type":"h1","text":"Items & Rarity"},{"type":"p","text":"Item power is tied to rarity. Higher rarity means a larger stat budget and higher value."},{"type":"h2","text":"Rarity Tiers"},{"type":"keyvals","items":[{"key":"Common","val":"Grey — basic","color":"muted"},{"key":"Uncommon","val":"Green","color":"green"},{"key":"Rare","val":"Blue","color":"cyan"},{"key":"Epic","val":"Purple","color":"purple"},{"key":"Legendary","val":"Orange","color":"orange"},{"key":"Mythic","val":"Red — the strongest","color":"red"}]},{"type":"h2","text":"Equipment Slots"},{"type":"bullets","items":["Weapon — defines your attack style and main stat.","Armor — modular torso visual + defense.","Boots — movement and defense.","Necklace, Earring, Bracelet — stat and elemental bonuses.","Book — grants a skill."]},{"type":"h2","text":"Loot Scaling"},{"type":"p","text":"Enemies drop loot based on their level. Tougher enemies and bosses roll higher rarities. Elite and boss kills give extra rolls."},{"type":"h2","text":"Trading & Bargaining"},{"type":"p","text":"Traders accept item-for-item deals. Both sides must offer at least one item, and the gold value gap between the two offers must stay within an allowed limit."},{"type":"keyvals","items":[{"key":"Default allowed gap","val":"20 gold","color":"gold"}]},{"type":"p","text":"Press Bargain to roll for a better deal. The roll uses your party's average Communication:"},{"type":"formula","label":"BARGAIN ROLL","formula":"d20 + (average COMM − 10) ÷ 2"},{"type":"keyvals","items":[{"key":"Roll 9 or less","val":"Failed — gap stays 20g","color":"red"},{"key":"Roll 10 – 19","val":"Good deal — gap up to 50g","color":"green"},{"key":"Roll 20+","val":"Masterful — gap up to 100g","color":"gold"}]},{"type":"bullets","items":["You get one bargain attempt per trade session.","High Communication across the party makes better deals far more likely.","Items you place in the trade window are returned to you if you cancel."]}]},{"id":"skill-tree","title":"Skill Tree","subtitle":"Passive Tree & Weapon Branches","icon":"🌳","sections":[{"type":"h1","text":"Skill Tree"},{"type":"p","text":"Spend earned points on permanent passive bonuses. The tree is organized by weapon and playstyle branches."},{"type":"h2","text":"Earning Points"},{"type":"bullets","items":["Level up your leader to gain points.","Points are shared for the leader's tree.","You can reset (respec) the tree to reallocate."]},{"type":"h2","text":"Universal Nodes"},{"type":"keyvals","items":[{"key":"Raw Power","val":"All physical damage ↑","color":"gold"},{"key":"Spell Power","val":"Magic damage +8% / rank","color":"gold"},{"key":"Crit Chance / Damage","val":"Critical stats ↑","color":"gold"},{"key":"Cooldown Reduction","val":"−5% skill cooldown / rank","color":"gold"},{"key":"AOE Range","val":"+10% area size / rank","color":"gold"},{"key":"Move Speed","val":"Faster movement","color":"gold"}]},{"type":"h2","text":"Weapon Branches"},{"type":"bullets","items":["Bow — Eagle Eye (ranged dmg), Zen (bonus while still), Twin Arrow, Pierce.","Crossbow — Siege Shot, Armor Pen, Electric Chain.","Wand — Arcanic bonus, Chain Lightning, Soul Drain, Crystal Shards, Arcane Surge.","Melee — Momentum (attack speed on hit), Cleave, Berserker, Earthquake."]},{"type":"h2","text":"Survival & Utility"},{"type":"bullets","items":["Rapid Recovery — heal after avoiding damage.","Predator — move-speed burst after a kill.","Bulwark — damage reduction while stationary.","Party Bond — shares attribute bonuses with companions."]},{"type":"note","text":"Open the Skill Tree panel in-game (T) to see every node with its exact values and current rank."}]},{"id":"controls","title":"Controls","subtitle":"Default Keybindings & System Keys","icon":"⌨️","sections":[{"type":"h1","text":"Controls"},{"type":"p","text":"Default keybindings. The game plays in real-time action mode."},{"type":"h2","text":"Movement & Combat"},{"type":"keyvals","items":[{"key":"Move","val":"W A S D","color":"cyan"},{"key":"Aim","val":"Mouse","color":"cyan"},{"key":"Attack / Cast skill","val":"Left Click or Space","color":"cyan"}]},{"type":"h2","text":"Panels"},{"type":"keyvals","items":[{"key":"Inventory","val":"Tab","color":"cyan"},{"key":"Character panel","val":"C","color":"cyan"},{"key":"Skill Tree","val":"T","color":"cyan"},{"key":"Quest book","val":"B","color":"cyan"},{"key":"Shelter","val":"G","color":"cyan"},{"key":"Interact (NPC / door)","val":"E","color":"cyan"},{"key":"Close panel","val":"Esc","color":"cyan"}]},{"type":"h2","text":"Hotbar & Items"},{"type":"keyvals","items":[{"key":"Hotbar slots","val":"1 – 8","color":"cyan"}]},{"type":"h2","text":"System"},{"type":"keyvals","items":[{"key":"Quick Save","val":"F5","color":"cyan"},{"key":"Quick Load","val":"F9","color":"cyan"}]},{"type":"note","text":"A weapon's attack and its skill share the Left Click / Space input. Equip a Skill Book to cast; equip a normal weapon to attack."}]}]}]]}],["$L3"],"$L4"]}],"isPartial":false,"staleTime":300,"varyParams":null,"buildId":"rK67wWL_foG94ufXIYAlo"} 3:["$","script","script-0",{"src":"/_next/static/chunks/0qxl__awyv_ga.js","async":true}] 4:["$","$L5",null,{"children":["$","$6",null,{"name":"Next.MetadataOutlet","children":"$@7"}]}] 7:null